Anon and Suzie are moving to Moonripple Lake! In the wake of his cratering crypto-gained net-worth, Anon is selling their apartment and moving to Moonripple Lake to rent a house, so he might stave off the inevitable: having to get a job.
A genius decision? We'll find out. In Moonripple Lake, Suzie and Anon will make new friends, bring in old ones, stumble onto mysteries, and go on adventures. Most importantly, they'll do all that while having lots of kinky sex! Locker Side Stories
Troubleshooting tips:
Moonripple Lake [v0.72] [BCG]
️ 6 New Polaroids Added
Episode 7 gets some love with 6 brand new polaroids to collect:
All 6 are unlocked from the start, so check your Polaroid Gallery!
Bug Fixes
Femboy Settings Hover Text
X-Ray Button in Ship Scene
New Feature: Gallery Scene Unlock
Can't find that one scene you're missing? Now you can unlock them!
️ Art error
Fixed su_pull_down_pants_0.jpg
(white corset over lower back, when there she was wearing none)
Ghost Polaroid Bug
Missing Gallery Images
Gallery Counter Accuracy
Text & Dialogue Fixes
Spelling & Typos
Hardcoded Name Fix
Episode 7 Replayable Scenes Added
Both scenes are now re-viewable in your Scene Gallery if you've unlocked them!
At the start we get the resolution to the events at the end of the last update, then our couple goes out into town, to check out how their car repair is coming along. That's where they meet Duke.
It's short and sweet, I had about a month of development time for this one, and I plan to deliver the next one with more content!
Broken save freeroam clickable locations should be fixed
Broken load/save screens should be fixed
NEW 'Latest posts' widget added
Additional Android fixes
Alternate way to get alcohol in EP3
Some of the ai animations were upscaled and color-corrected to reduce redness
Added '1 week later' screen after the cave scenes in Episode 6, as was intended
Fixed Android build (had sound issues)
Added a 'a week later' transition screen'
Added broken saves disclaimer
Spoiler
This one was full of setbacks, actually similar to Episode 4 in my mind.
It moves the story along, and pushes some boundaries for the main character and his girlfriend
The project has moved to 1080p to be more accessible to more people, as people have complained that their older machines can't handle the 1440p+ images, especially when motion is applied. This change should rectify the issues (notes below)
Near the end of the update, I had to resort to using a lot of ai animations, because onboarding a new animator to take on that load was simply not possible. You'll let me know what you think about those. They're mostly an improvement in regards to movement, but a downgrade at times in terms of quality, which can be fixed in the future
DOWNSCALED MOST EP5 ANIMATIONS TO 1080P (performance fix)
Added option to turn off animated backgrounds (performance fix)
fixed a couple of bugs
spelling & grammar adjustments
380~ new images
39 new animations (not counting femboy versions of those, or the 5 xray overlays)
18 new polaroids to see (12 base + 6 femboy versions)
10k lines of code (lots of conditional stuff)
NEW music, SFX, and MORE VA.
N/A
BUgfixes
Changes, additions, and fixes:
Halloween content
New Gallery functionality! (polaroids, replay scenes, special episodes)
Added sound effects to the scene where Suzie grinds on Skeeter's face (the drunk at the town square).
During the run up to where you have the option to fight Caleb, removed the first stolen kiss due to it being over the top (IMO). You now only get the stolen kiss if you try to be passive.
Fixed an issue where you couldn't see Trevor's phone conversations with Suzie
Several spelling mistakes found thanks to the good people in Discord
Fixed a myriad of instances where the characters used wrong names (due to dynamic naming )
ty Lord Bradley for pointing it out!
Issue with the gallery padlock solved.
This one comes with many more choices, more content than the previous episode, and is more heavily seasoned with NTS flavor
A couple of notes:
Your choices affect scenes immediately and later on as well. I'll get to writing a walkthrough in the coming days when I find the time.
EP2 saves SHOULD work fine!
If you wish to change Suzie's name (as is now possible), and don't want to restart from scratch, just start a new game, change her name, confirm, then load up your save. It should register across all saves.
Two polaroids have femboy/non femboy versions. When you find all of them, just turn femboys off/on and go the the ep3 gallery to view the differences.
There is now a free roam system enabled at story-relevant points in the game. It is not always accessible and I don't aim to make gameplay revolve around it.
At the start of a new game, you can now change the MC's name, along with setting some preferences relevant to the story and content- you can change these later in the options as well.
Polaroids. Throughout EP1 and EP2, there are now 6 total free-roam polaroids available for you to find, 7 depending on the preferences you set at game start or in options. After finding them you can view them again in the new Gallery.
You can unlock the whole gallery without having to search for polaroids in freeroam - if you're a Patron, with the code I'll provide in the release post.
EP1 now has more content after Anon leaves the house to get money from the ATM. There are a couple of new scenes in there before he returns back home.
EP2 is longer and has more scenes than EP1, and it has much more actual story development with some introduction to Moonripple Lake's mystery. It also brings the first simple choice you can make as a player (there will be more in ep3).
Experimenting with a zoom/pan feature on certain scenes on certain sprites. It is at the moment used in only one scene in the game. Give me feedback on it if it was beneficial to your experience so that I know how to handle it in future content.
You can now HIDE/SHOW the character's dialogue black background. This is to prevent it from obscuring the art. Just click the eye button in the bottom right corner. The background was meant to provide a slightly higher text readability on bright scenes. But some find it useless, so the option to hide it is there. This is different from renpy's HIDE (H) functionality that hides all gui elements and prevents dialogue to continue.
Initial Release